DIGITAL MEDIA
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WHY STUDY DIGITAL MEDIA?
Opportunities to develop professional and social skills through interaction with performers, clients and peers; as well as theoretical and technical knowledge and understanding to underpin these skills.
Develop conceptual ideas, and visualise these all the way through the production cycle; from planning and pre-production right through to editing, postproduction and presentation of products.
Learn how to analyse target audience requirements, research market demand and bring a media concept alive working in line with legal and regulatory requirements, in a safe and effective way, protecting themselves and those they’re working with from injury or harm.
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Gain an understanding of how different businesses and organisations in the media sector work.
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Explore progression routes or employment, learning about the variety of opportunities available, and the roles and responsibilities of media businesses and organisations
within the sector.
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COURSE CONTENT
Media products and audiences
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Understand the ownership models of media institutions
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Understand how media products are advertised and distributed
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Understand how meaning is created in media products
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Understand the target audiences of media products
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Evaluate research data used by media institutions
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Evaluate legal, ethical and regulatory issues associated with media products
Pre-production and planning
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Understand the factors that need to be considered during the planning of a media product
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Interpret client requirements and target audience considerations
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Plan the pre-production of a media product
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Create and evaluate pre-production documents for a new media product
Create a media product
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Create a proposal with sample materials for an original media product to a client brief
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Plan and develop preproduction materials for an original media product to a client brief
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Create production materials for an original media product to a client brief
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Carry out post-production techniques and processes for an original media product to a client brief
The creation and use of sound in media
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Understand how sound elements are used across media industries
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Know the techniques and processes used to create sound elements
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Plan the production of sound elements for identified media purposes
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Record, edit and review sound elements
Advertising media
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Know how existing advertising campaigns embed advertisements across a range of media products
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Plan a cross media advertising campaign to a client brief
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Produce the planned media components
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RECOMMENDED RESOURCES:
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Cambridge Technicals. Level 3 Digital Media - Cambridge Technicals 2016 - Victoria Allen, Karl Davis, Richard Howe, Ian Marshall, Kevin Wells
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Please note: Students can view a range of websites and/or videos specific to their digital asset needs such as video, sound, and animation.
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ASSESSMENTS
Exam Papers
Paper 1: Media products and audiences
2hrs (20%)
Paper 2: Pre-production and planning
2hrs (20%)
Non-exam Assessments
Coursework: Create a media product
(20%)
Coursework: The creation and use of sound in media
(20%)
Coursework: Advertising media
(20%)
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HIGHER EDUCATION ROUTES
Digital Media / Digital Film Production / Game Art Animation / Computer Games Design and Development / Games Programming / Visual Effects Animation / Web Development / Creative Film, Television and Digital Media Production
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POTENTIAL CAREERS
Graphic Designer / Television / Social Media Officer / Web Designer / Games Developer / Applications Developer / Digital Marketer / Editorial Assistant / Multimedia Specialist / UX Analyst / UX Designer / VFX Artist / Web Content Manager / Specialist Digital Media Teacher
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EXAM BOARD: OCR
COURSE CODE:
COURSE TYPE: CTEC
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